Ted Nelson  

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“From earliest youth I was suspicious of categories and hierarchies.”--Literary Machines (1981) by Ted Nelson


"HTML is precisely what we were trying to PREVENT— ever-breaking links, links going outward only, quotes you can't follow to their origins, no version management, no rights management. – Ted Nelson (Ted Nelson one-liners

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Theodor Holm Nelson (born June 17, 1937) is an American pioneer of information technology, philosopher, and sociologist. He coined the terms hypertext and hypermedia in 1963 and published them in 1965. and intertwingularity (in Literary Machines). According to a 1997 Forbes profile, Nelson "sees himself as a literary romantic, like a Cyrano de Bergerac, or 'the Orson Welles of software'."

Project Xanadu

Nelson founded Project Xanadu in 1960, with the goal of creating a computer network with a simple user interface. The effort is documented in the books Computer Lib / Dream Machines (1974), The Home Computer Revolution (1977) and Literary Machines (1981). Much of his adult life has been devoted to working on Xanadu and advocating for it.

Throughout his career, Nelson supported his work on the project through a variety of administrative, academic and research positions and consultancies, including stints at Harcourt Brace and Company (a technology consultancy and assistantship typified by the creation of the Xanadu moniker and an early meeting with Douglas Engelbart, who later became a close friend; 1966-1967), Brown University (a tumultuous consultancy on the Nelson-inspired Hypertext Editing System and File Retrieval and Editing System with Swarthmore friend Andries van Dam's group; c. 1967-1969), Bell Labs (classified hypertext-related defense research; 1968-1969), CBS Laboratories ("writing and photographing interactive slide shows for their AVS-10 instructional device"; 1968-1969), the University of Illinois at Chicago (an interdisciplinary staff position; 1973-1976) and Swarthmore College (a lectureship in computing; 1977).

Nelson also conducted research and development under the auspices of the Nelson Organization (founder and president; 1968-1972) and the Computopia Corporation (co-founder; 1977-1978). Clients of the former firm included IBM, Brown University, Western Electric, the University of California, the Jewish Museum, the Fretheim Chartering Corporation and the Deering-Milliken Research Corporation. He has alleged that the Nelson Organization was envisaged as a clandestine funding conduit for the Central Intelligence Agency, which expressed interest in Project Xanadu at an early juncture; however, the promised funds failed to materialize after several benchmarks were met.

From 1980 to 1981, he was the editor of Creative Computing. At the behest of Xanadu developers Mark S. Miller and Stuart Greene, Nelson joined San Antonio, Texas-based Datapoint as chief software designer (1981–1982), remaining with the company as a media specialist and technical writer until its Asher Edelman-driven restructuring in 1984. Following several San Antonio-based consultancies and the acquisition of Xanadu technology by Autodesk in 1988, he continued working on the project as a non-managerial Distinguished Fellow in the San Francisco Bay Area until the divestiture of the Xanadu Operating Group in 1992–1993.

After holding visiting professorships in media and information science at Hokkaido University (1995-1996), Keio University (1996-2002), the University of Southampton and the University of Nottingham, he was a fellow (2004–2006) and visiting fellow (2006–2008) of the Oxford Internet Institute in conjunction with Wadham College, Oxford. More recently, he has taught classes at Chapman University and the University of California, Santa Cruz.

The Xanadu project itself failed to flourish, for a variety of reasons which are disputed. Journalist Gary Wolf published an unflattering history of Nelson and his project in the June 1995 issue of Wired, calling it "the longest-running vaporware project in the history of computing". He also outlined his objections in a letter to Wired, and released a detailed rebuttal of the article.

As early as 1972, a demonstration iteration developed by Cal Daniels failed to reach fruition when Nelson was forced to return the project's rented Data General Nova minicomputer due to financial exigencies. Nelson has stated that some aspects of his vision are being fulfilled by Tim Berners-Lee's invention of the World Wide Web, but he dislikes the World Wide Web, XML and all embedded markup – regarding Berners-Lee's work as a gross over-simplification of his original vision:
HTML is precisely what we were trying to PREVENT— ever-breaking links, links going outward only, quotes you can't follow to their origins, no version management, no rights management.

Jaron Lanier explains the difference between the World Wide Web and Nelson's vision, and the implications:

A core technical difference between a Nelsonian network and what we have become familiar with online is that [Nelson's] network links were two-way instead of one-way. In a network with two-way links, each node knows what other nodes are linked to it. ... Two-way linking would preserve context. It's a small simple change in how online information should be stored that couldn't have vaster implications for culture and the economy.

Neologisms

Nelson is credited with coining several new words that have come into common usage especially in the world of computing. Among them are:

Publications

Many of his books are published through his own company, Mindful Press.

  • Life, Love, College, etc. (1959)
  • Computer Lib: You can and must understand computers now / Dream Machines: New freedoms through computer screens—a minority report (1974), Microsoft Press, revised edition 1987: Template:ISBN
  • The Home Computer Revolution (1977)
  • Literary Machines: The report on, and of, Project Xanadu concerning word processing, electronic publishing, hypertext, thinkertoys, tomorrow's intellectual revolution, and certain other topics including knowledge, education and freedom (1981), Mindful Press, Sausalito, California; publication dates as listed in the 93.1 (1993) edition: 1980–84, 1987, 1990–93
  • The Future of Information (1997)
  • A Cosmology for a Different Computer Universe: Data Model, Mechanisms, Virtual Machine and Visualization Infrastructure. Journal of Digital Information, Volume 5 Issue 1. Article No. 298, July 16, 2004
  • Geeks Bearing Gifts: How The Computer World Got This Way (2008; Chapter summaries)
  • POSSIPLEX: Movies, Intellect, Creative Control, My Computer Life and the Fight for Civilization (2010), autobiography, published by Mindful Press via Lulu




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