From The Art and Popular Culture Encyclopedia
Skeletal animation is a technique in computer animation in which a character is represented in two parts: a surface representation used to draw the character (called skin or mesh) and a hierarchical set of interconnected bones (called the skeleton or rig) used to animate (pose and keyframe) the mesh.
- Computer animation
- 3D computer graphics
- Forward kinematic animation
- Inverse kinematics
- Morph target animation
- Interactive skeleton-driven simulation