Skeletal animation
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Skeletal animation is a technique in computer animation in which a character is represented in two parts: a surface representation used to draw the character (called skin or mesh) and a hierarchical set of interconnected bones (called the skeleton or rig) used to animate (pose and keyframe) the mesh.
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See also
- Computer animation
- 3D computer graphics
- Forward kinematic animation
- Inverse kinematics
- Morph target animation
- Interactive skeleton-driven simulation
Unless indicated otherwise, the text in this article is either based on Wikipedia article "Skeletal animation" or another language Wikipedia page thereof used under the terms of the GNU Free Documentation License; or on original research by Jahsonic and friends. See Art and Popular Culture's copyright notice.
