Philosophical Investigations  

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"Suppose everyone had a box with something in it: we call it a "beetle". No one can look into anyone else's box, and everyone says he knows what a beetle is only by looking at his beetle. Here it would be quite possible for everyone to have something different in his box."--beetle-in-a-box


"What is our aim in philosophy? — To show the fly the way out of the fly-bottle"


"Man kann für eine große Klasse von Fällen der Benützung des Wortes "Bedeutung" - wenn auch nicht für alle Fälle seiner Benützung - dieses Wort so erklären: Die Bedeutung eines Wortes ist sein Gebrauch in der Sprache."

English:

"For a large class of cases of the employment of the word ‘meaning’—though not for all—this word can be explained in this way: the meaning of a word is its use in the language."

--Philosophical Investigations (1953) by Ludwig Wittgenstein, see picture theory of language

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Philosophical Investigations (1953, Philosophische Untersuchungen) is a highly influential work by the 20th-century philosopher Ludwig Wittgenstein. In it, Wittgenstein discusses numerous problems and puzzles in the fields of semantics, logic, philosophy of mathematics, philosophy of psychology, philosophy of action, and the philosophy of mind. He puts forth the view that conceptual confusions surrounding language use are at the root of most philosophical problems, contradicting or discarding much of what he argued in his earlier work, the Tractatus Logico-Philosophicus.

He alleges that the problems are traceable to a set of related assumptions about the nature of language, which themselves presuppose a particular conception of the essence of language. This conception is considered and ultimately rejected for being too general; that is, as an essentialist account of the nature of language it is simply too narrow to be able to account for the variety of things we do with language. Wittgenstein begins the book with a quotation from St. Augustine, whom he cites as a proponent of the generalized and limited conception that he then summarizes:

The individual words in language name objects—sentences are combinations of such names. In this picture of language we find the roots of the following idea: Every word has a meaning. This meaning is correlated with the word. It is the object for which the word stands.

He then sets out throughout the rest of the book to demonstrate the limitations of this conception, including, he argues, many traditional philosophical puzzles and confusions that arise as a result of this limited picture. Within the Anglo-American tradition, the book is considered by many as being one of the most important philosophical works of the 20th century, and it continues to influence contemporary philosophers, especially those studying mind and language.

Contents

Language, meaning, and use

The Investigations deals largely with the difficulties of language and meaning. Wittgenstein viewed the tools of language as being fundamentally simple, and he believed that philosophers had obscured this simplicity by misusing language and by asking meaningless questions. He attempted in the Investigations to make things clear: "Der Fliege den Ausweg aus dem Fliegenglas zeigen"—to show the fly the way out of the fly bottle.

Meaning is use

Picture theory of language

A common summary of his argument is that meaning is use—words are not defined by reference to the objects they designate, nor by the mental representations one might associate with them, but by how they are used. For example, this means there is no need to postulate that there is something called good that exists independently of any good deed. This anthropological perspective contrasts with Platonic realism and with Gottlob Frege's notions of sense and reference. This argument has been labeled by some authors as "anthropological holism."

Meaning and definition

Wittgenstein rejects a variety of ways of thinking about what the meaning of a word is, or how meanings can be identified. He shows how, in each case, the meaning of the word presupposes our ability to use it. He first asks the reader to perform a thought experiment: to come up with a definition of the word "game". While this may at first seem a simple task, he then goes on to lead us through the problems with each of the possible definitions of the word "game". Any definition which focuses on amusement leaves us unsatisfied since the feelings experienced by a world class chess player are very different from those of a circle of children playing Duck Duck Goose. Any definition which focuses on competition will fail to explain the game of catch, or the game of solitaire. And a definition of the word "game" which focuses on rules will fall on similar difficulties.

The essential point of this exercise is often missed. Wittgenstein's point is not that it is impossible to define "game", but that we don't have a definition, and we don't need one, because even without the definition, we use the word successfully. Everybody understands what we mean when we talk about playing a game, and we can even clearly identify and correct inaccurate uses of the word, all without reference to any definition that consists of necessary and sufficient conditions for the application of the concept of a game. The German word for "game", "Spiele/Spiel", has a different sense than in English; the meaning of "Spiele" also extends to the concept of "play" and "playing." This German sense of the word may help readers better understand Wittgenstein's context in the remarks regarding games.

Wittgenstein argues that definitions emerge from what he termed "forms of life", roughly the culture and society in which they are used. Wittgenstein stresses the social aspects of cognition; to see how language works for most cases, we have to see how it functions in a specific social situation. It is this emphasis on becoming attentive to the social backdrop against which language is rendered intelligible that explains Wittgenstein's elliptical comment that "If a lion could talk, we could not understand him." However, in proposing the thought experiment involving the fictional character, Robinson Crusoe, a captain shipwrecked on a desolate island with no other inhabitant, Wittgenstein shows that language is not in all cases a social phenomenon (although, they are for most case); instead the criterion for a language is grounded in a set of interrelated normative activities: teaching, explanations, techniques and criteria of correctness. In short, it is essential that a language is shareable, but this does not imply that for a language to function that it is in fact already shared.

Wittgenstein rejects the idea that ostensive definitions can provide us with the meaning of a word. For Wittgenstein, the thing that the word stands for does not give the meaning of the word. Wittgenstein argues for this making a series of moves to show that to understand an ostensive definition presupposes an understanding of the way the word being defined is used. So, for instance, there is no difference between pointing to a piece of paper, to its colour, or to its shape; but understanding the difference is crucial to using the paper in an ostensive definition of a shape or of a colour.

Family resemblances

Why is it that we are sure a particular activity — e.g. Olympic target shooting — is a game while a similar activity — e.g. military sharp shooting — is not? Wittgenstein's explanation is tied up with an important analogy. How do we recognize that two people we know are related to one another? We may see similar height, weight, eye color, hair, nose, mouth, patterns of speech, social or political views, mannerisms, body structure, last names, etc. If we see enough matches we say we've noticed a family resemblance. It is perhaps important to note that this is not always a conscious process — generally we don't catalog various similarities until we reach a certain threshold, we just intuitively see the resemblances. Wittgenstein suggests that the same is true of language. We are all familiar (i.e. socially) with enough things which are games and enough things which are not games that we can categorize new activities as either games or not.

This brings us back to Wittgenstein's reliance on indirect communication, and his reliance on thought-experiments. Some philosophical confusions come about because we aren't able to see family resemblances. We've made a mistake in understanding the vague and intuitive rules that language uses, and have thereby tied ourselves up in philosophical knots. He suggests that an attempt to untangle these knots requires more than simple deductive arguments pointing out the problems with some particular position. Instead, Wittgenstein's larger goal is to try to divert us from our philosophical problems long enough to become aware of our intuitive ability to see the family resemblances.

Language-games

Wittgenstein develops this discussion of games into the key notion of a language-game. Wittgenstein introduces the term using simple examples, but intends it to be used for the many ways in which we use language. The central component of language games is that they are uses of language, and language is used in multifarious ways. For example, in one language-game, a word might be used to stand for (or refer to) an object, but in another the same word might be used for giving orders, or for asking questions, and so on. The famous example is the meaning of the word "game". We speak of various kinds of games: board games, betting games, sports, "war games". These are all different uses of the word "games". Wittgenstein also gives the example of "Water!", which can be used as an exclamation, an order, a request, or as an answer to a question. The meaning the word has depends on the language-game in which it is used. Another way Wittgenstein puts the point is that the word "water" has no meaning apart from its use within a language-game. One might use the word as an order to have someone else bring you a glass of water. But it can also be used to warn someone that the water has been poisoned. One might even use the word as code by members of a secret society.

Wittgenstein does not limit the application of his concept of language games to word-meaning. He also applies it to sentence-meaning. For example, the sentence "Moses did not exist" (§79) can mean various things. Wittgenstein argues that independently of use the sentence does not yet 'say' anything. It is 'meaningless' in the sense of being insignificant for a particular purpose. It only acquires significance if we fix it within some context of use. Thus, it fails to say anything because the sentence as such does not yet determine some particular use. The sentence is only meaningful when it is used to say something. For instance, it can be used so as to say that no person or historical figure fits the set of descriptions attributed to the person that goes by the name of "Moses". But it can also mean that the leader of the Israelites was not called Moses. Or that there cannot have been anyone who accomplished all that the Bible relates of Moses. Etc. What the sentence means thus depends on its context of use.

Rules

One general characteristic of games that Wittgenstein considers in detail is the way in which they consist in following rules. Rules constitute a family, rather than a class that can be explicitly defined. As a consequence, it is not possible to provide a definitive account of what it is to follow a rule. Indeed, he argues that any course of action can be made out to accord with some particular rule, and that therefore a rule cannot be used to explain an action. Rather, that one is following a rule or not is to be decided by looking to see if the actions conform to the expectations in the particular form of life in which one is involved. Following a rule is a social activity.

See also




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