Marble Madness  

From The Art and Popular Culture Encyclopedia

Jump to: navigation, search

Related e

Wikipedia
Wiktionary
Wiki Commons
Tumblr
Wikisource
YouTube
Shop


Featured:
A Scheme for abolishing all Words is one of the wittiest and smartest comments on semantics. (Illustration: extreme close-up from the movie "The Big Swallow" (1901), produced and directed by James Williamson (1855-1933)
Enlarge
A Scheme for abolishing all Words is one of the wittiest and smartest comments on semantics. (Illustration: extreme close-up from the movie "The Big Swallow" (1901), produced and directed by James Williamson (1855-1933)
http://www.youtube.com/watch?v=DCrcJQ-9-xk&

Marble Madness is an arcade game by Atari Games released in 1984 by Czech programmer Mark Cerny. Using trackballs, players race marbles through an isometric labyrinth against a strict time limit. While Marble Madness is a fairly short game, with victorious plays through its six levels rarely lasting longer than five minutes, its high degree of challenge and charming theme, sound, and graphics made it a hit. The game can be played solo, or by two players competing against each other. The game is harder with two players, so to compensate each player is allowed to continue the game once, and receives bonus time for beating the other player to the finish line. In single player mode, the player can use both trackballs at once, allowing more-rapid changes of direction.

After the first training level, Practice, the player is given an amount of time to maneuver through five successively harder levels: Beginner, Intermediate, Aerial, Silly and Ultimate. Time from previous levels is carried over to the next, with modest additional awards granted at the start of each one.

The cryptic and somewhat eerie message "Everything you know is wrong" appears on the Silly stage due to the fact that the stage goes from lowest point to highest point, which is the exact opposite of all the other levels; and some physics are changed, such as upward ramps making the ball go faster; and tiny enemies players can squash.

A small assortment of enemies are scattered through the levels, but the player's greatest foes are the levels themselves, which contain many sudden drops and difficult passages.

This was the first Atari System 1 game; it was also the first video game with true stereo sound, featuring music composed by Brad Fuller and Hal Canon and instrument design by Earl Vickers. (Konami's Gyruss, released a year earlier, had simulated "stereo" sound using discrete audio circuits).

Ports

The game was ported to various home computers and video game consoles. A few ports for personal computers were made by Electronic Arts, with the most accurate arcade translation seemingly being the Amiga version. The Commodore 64, Apple II, Apple IIGS, and PC versions had a secret level called the Water Maze which players could get to by being on the leftmost bottom platform of the first level at a certain time (13 seconds). Once reaching the Water Maze, the player was transported out of the level as soon as a mistake was made. The walkthrough can be found here (pick the latest date) and it requires two players to complete. The ZX Spectrum and Amstrad CPC ports came in a DeLuxe Edition with a Marble Madness Construction Set to create new levels. These versions were published by Melbourne House who had already released an unofficial clone called Gyroscope.

In 2005, a Game Boy Advance port was included on DSI Games "Marble Madness/Klax", however the Marble Madness port was given poor reviews due to only having the first three levels. There is also an Unreal Tournament 2003 mod. An emulated version of the arcade game is available on Midway Arcade Treasures for the PlayStation 2, GameCube, and Xbox. Despite the plethora of ports, few of these systems support trackball controllers, so an authentic Marble Madness experience is now extremely rare. Fans of the game hope that the Wii will support Marble Madness with its motion sensor (similar games such as Kororinpa: Marble Mania and Super Monkey Ball: Banana Blitz have already been released). Rolling Madness 3D is an OpenGL remake.

Problems

Owners of Marble Madness machines found that maintenance of the game became costly and difficult. The game required vigorous spinning of the track ball in order for the marble to reach high speeds. This caused the track balls (especially the left "Player 1" ball) to wear out quickly. Replacement of the track balls was expensive and time-consuming. Failure to replace partially-worn balls would lead to a frustrating (and often impossible) experience for its players.

In order to compensate for the easily-worn "Player 1" track ball, game developers allowed either track ball to control the marble during 1-player games. However, this was not apparent to most players, so this workaround had limited usefulness.

The lack of durability of the controllers is the primary reason why Marble Madness became difficult to find in arcades years after its release. By the mid-1990s, very few working Marble Madness games could be found anywhere. Today, even fewer exist.

Some copies of the Game Boy version have been reported that after the second or third level, the game resets to the first level indefinitely.




Unless indicated otherwise, the text in this article is either based on Wikipedia article "Marble Madness" or another language Wikipedia page thereof used under the terms of the GNU Free Documentation License; or on original research by Jahsonic and friends. See Art and Popular Culture's copyright notice.

Personal tools