Evolutionary game theory
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- | '''Cultural group selection''' is an explanatory model within [[cultural evolution]] of how cultural traits evolve according to the competitive advantage they bestow upon a group. This multidisciplinary approach to the question of human culture engages research from the fields of [[anthropology]], [[behavioural economics]], [[evolutionary biology]], [[evolutionary game theory]], [[sociology]], and [[psychology]]. | ||
- | == See also == | + | '''Evolutionary game theory''' ('''EGT''') is the application of [[game theory]] to evolving populations in [[biology]]. It defines a framework of contests, strategies, and analytics into which [[Darwinism|Darwinian]] competition can be modelled. It originated in 1973 with [[John Maynard Smith]] and [[George R. Price]]'s formalisation of contests, analysed as strategies, and the mathematical criteria that can be used to predict the results of competing strategies. |
- | *[[Dual inheritance theory]] | + | |
- | *[[Evolutionary game theory]] | + | ==See also== |
- | *[[Group selection]] | + | *[[Adaptive dynamics]] |
+ | *[[Behavioral ecology]] | ||
+ | *[[Dynamical systems]] | ||
+ | *[[Evolutionary dynamics]] | ||
+ | *[[Gene-centered view of evolution]] | ||
*[[Memetics]] | *[[Memetics]] | ||
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Evolutionary game theory (EGT) is the application of game theory to evolving populations in biology. It defines a framework of contests, strategies, and analytics into which Darwinian competition can be modelled. It originated in 1973 with John Maynard Smith and George R. Price's formalisation of contests, analysed as strategies, and the mathematical criteria that can be used to predict the results of competing strategies.
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See also
- Adaptive dynamics
- Behavioral ecology
- Dynamical systems
- Evolutionary dynamics
- Gene-centered view of evolution
- Memetics
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