Abstraction (computer science)
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In software engineering and computer science, abstraction is:
- the process of removing physical, spatial, or temporal details or attributes in the study of objects or systems in order to focus attention on details of higher importance, it is also very similar in nature to the process of generalization;
- the creation of abstract concept-objects which are created by mirroring common features or attributes from various non-abstract objects or systems of study — the result of the process of abstraction.
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See also
- Abstraction principle (computer programming)
- Abstraction inversion for an anti-pattern of one danger in abstraction
- Abstract data type for an abstract description of a set of data
- Algorithm for an abstract description of a computational procedure
- Bracket abstraction for making a term into a function of a variable
- Data modeling for structuring data independent of the processes that use it
- Encapsulation for abstractions that hide implementation details
- Greenspun's Tenth Rule for an aphorism about an (the?) optimum point in the space of abstractions
- Higher-order function for abstraction where functions produce or consume other functions
- Lambda abstraction for making a term into a function of some variable
- List of abstractions (computer science)
- Refinement for the opposite of abstraction in computing
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