Spime
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- | '''Memetics''' is a controversial theory of [[mental content]] based on an analogy with [[Darwinian evolution]], originating from the popularization of [[Richard Dawkins]]' 1976 book ''[[The Selfish Gene]].'' It purports to be an approach to [[evolutionary model]]s of cultural [[information transfer]]. | + | '''Spime''' is a [[neologism]] for a futuristic object, characteristic to the [[Internet of Things]]. |
+ | == See also == | ||
- | The [[meme]], analogous to a [[gene]], was conceived as a "unit of culture" (an idea, belief, pattern of behaviour, etc.) which is "hosted" in one or more individual minds, and which can reproduce itself, thereby jumping from mind to mind. Thus what would otherwise be regarded as one individual influencing another to adopt a belief is seen—when adopting the [[intentional stance]] —as an idea-replicator reproducing itself in a new host. As with genetics, particularly under a [[Gene-centered view of evolution|Dawkinsian]] interpretation, a meme's success may be due to its contribution to the effectiveness of its host. | + | ===Similar terms=== |
+ | * [[Object hyperlinking|Hyperlinked object]] | ||
+ | * [[Blogject]] | ||
+ | * [[Everyware]] | ||
- | Memetics is also notable for sidestepping the traditional concern with the ''[[truth]]'' of ideas and beliefs. Instead, it is interested in their success. | + | ===Related terms=== |
+ | * [[Internet of Things]] | ||
+ | * [[Semantic Web]] | ||
+ | * [[Ambient intelligence]] | ||
+ | * [[Big data]] | ||
+ | * [[Machine-to-machine]] | ||
+ | * [[Web 2.0]] | ||
+ | * [[Cradle-to-cradle design]] | ||
+ | * [[Cyberspace]] | ||
+ | * [[Augmented reality]] | ||
+ | * [[Hyperreality]] | ||
- | The Usenet newsgroup alt.memetics started in 1993 with peak posting years in the mid to late 1990s. The ''Journal of Memetics'' was published electronically from 1997 to 2005. | ||
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- | ==See also== | ||
- | |||
- | *[[Cultural selection theory]] | ||
- | *[[Dual inheritance theory]] | ||
- | *[[Egregore]] | ||
- | *[[Evolutionary epistemology]] | ||
- | *[[General semantics]] | ||
- | *[[Human-based genetic algorithm]]s | ||
- | *[[Knowledge ecosystem]] | ||
- | *[[Meme pool]] | ||
- | *[[Mentifact]] | ||
- | *[[Phage]] | ||
- | *[[Seme (semantics)]] | ||
- | *[[Social constructionism]] | ||
- | *[[Social osmosis]] | ||
- | *[[Sociofact]] | ||
- | *[[Sociotype]] | ||
- | *[[Spime]] | ||
- | *[[The Electronic Revolution]] | ||
- | *[[Universal Darwinism]] | ||
- | *[[Viral marketing]] | ||
- | |||
- | == See also == | ||
- | *[[Language is a virus]] | ||
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Revision as of 10:44, 14 August 2020
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Spime is a neologism for a futuristic object, characteristic to the Internet of Things.
See also
Similar terms
Related terms
- Internet of Things
- Semantic Web
- Ambient intelligence
- Big data
- Machine-to-machine
- Web 2.0
- Cradle-to-cradle design
- Cyberspace
- Augmented reality
- Hyperreality
Unless indicated otherwise, the text in this article is either based on Wikipedia article "Spime" or another language Wikipedia page thereof used under the terms of the GNU Free Documentation License; or on research by Jahsonic and friends. See Art and Popular Culture's copyright notice.