Neuromancer
From The Art and Popular Culture Encyclopedia
Revision as of 16:16, 14 April 2008 Jahsonic (Talk | contribs) ← Previous diff |
Revision as of 12:58, 29 November 2008 Jahsonic (Talk | contribs) Next diff → |
||
Line 1: | Line 1: | ||
{{Template}} | {{Template}} | ||
- | '''''Neuromancer''''' is a [[1984]] novel by [[William Gibson]], notable for being the most famous early [[cyberpunk]] novel and winner of the so-called science-fiction "triple crown" (the [[Nebula Award]], the [[Philip K. Dick Award]], and the [[Hugo Award]]). It was Gibson's first novel and the first of the [[Sprawl trilogy]]. The title seems to be a play on words based on its close resemblance to [[Necromancer]], a person who receives divinations from disembodied spirits. | + | '''''Neuromancer''''' is a [[1984]] novel by [[William Gibson]], notable for being the most famous early [[cyberpunk]] novel and winner of the so-called science-fiction "[[triple crown]]" (the [[Nebula Award]], the [[Philip K. Dick Award]], and the [[Hugo Award]]). It was Gibson's first novel and the first of the [[Sprawl trilogy]]. The title seems to be a play on words based on its close resemblance to [[Necromancer]], a person who receives divinations from disembodied spirits. |
''Neuromancer'' tells the story of Case, an out-of-work computer hacker hired by a mysterious patron to participate in a seemingly impossible crime. The novel examines the concepts of [[artificial intelligence]], [[virtual reality]], [[genetic engineering]], multinational [[Megacorp|corporations overpowering the traditional nation-state]] and [[cyberspace]] long before these ideas became fashionable in [[popular culture]] including the internet itself. | ''Neuromancer'' tells the story of Case, an out-of-work computer hacker hired by a mysterious patron to participate in a seemingly impossible crime. The novel examines the concepts of [[artificial intelligence]], [[virtual reality]], [[genetic engineering]], multinational [[Megacorp|corporations overpowering the traditional nation-state]] and [[cyberspace]] long before these ideas became fashionable in [[popular culture]] including the internet itself. |
Revision as of 12:58, 29 November 2008
Related e |
Featured: |
Neuromancer is a 1984 novel by William Gibson, notable for being the most famous early cyberpunk novel and winner of the so-called science-fiction "triple crown" (the Nebula Award, the Philip K. Dick Award, and the Hugo Award). It was Gibson's first novel and the first of the Sprawl trilogy. The title seems to be a play on words based on its close resemblance to Necromancer, a person who receives divinations from disembodied spirits.
Neuromancer tells the story of Case, an out-of-work computer hacker hired by a mysterious patron to participate in a seemingly impossible crime. The novel examines the concepts of artificial intelligence, virtual reality, genetic engineering, multinational corporations overpowering the traditional nation-state and cyberspace long before these ideas became fashionable in popular culture including the internet itself.
Gibson also explores the dehumanizing effects of a world dominated by ubiquitous and cheap technology, writing of a future where violence and the free market are the only things upon which one may rely, and in which the dystopian elements of society are counterbalanced by an energy and diversity that is perversely attractive.