Internet culture
From The Art and Popular Culture Encyclopedia
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+ | '''Cyberculture''' is the [[culture]] that has emerged, or is emerging, from the use of [[personal computer|computer]]s and the [[internet]] for [[computer-mediated communication|communication]], [[entertainment industry#Electronic entertainment|entertainment]] and [[electronic business|business]]. | ||
+ | |||
+ | * [[Blog]]s | ||
+ | * [[Bulletin board system|Bulletin Board Systems]] | ||
+ | * [[Online chat|Chat]] | ||
+ | * [[Cybersex]] | ||
+ | * [[E-commerce]] | ||
+ | * [[Online games|Games]] | ||
+ | * [[Internet meme]]s | ||
+ | * [[Peer-to-peer file sharing]] | ||
+ | * [[Social network]]s | ||
+ | * [[Usenet]] | ||
+ | * [[Virtual world]]s | ||
+ | ==See also== | ||
+ | * [[Anonymous (group)|Anonymous]] | ||
+ | * [[Cyberdelic]] | ||
+ | * [[Cyberpunk]] | ||
+ | * [[Postliterate society]] | ||
+ | * [[Technology and society]] | ||
+ | |||
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Revision as of 20:15, 20 March 2020
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Cyberculture is the culture that has emerged, or is emerging, from the use of computers and the internet for communication, entertainment and business.
- Blogs
- Bulletin Board Systems
- Chat
- Cybersex
- E-commerce
- Games
- Internet memes
- Peer-to-peer file sharing
- Social networks
- Usenet
- Virtual worlds
See also
Unless indicated otherwise, the text in this article is either based on Wikipedia article "Internet culture" or another language Wikipedia page thereof used under the terms of the GNU Free Documentation License; or on research by Jahsonic and friends. See Art and Popular Culture's copyright notice.